Wonderlight
(Enchantment/Charm, Illusion)

Range:  240 yards
Components:  V, S, M
Duration:  1 round per level
Casting Time:  5
Area of Effect:  One creature
Saving Throw:  None

This spell is designed to help heal the mind of fears, especially illusionary or phantasmal fears, and other magical ones.
When cast, the creature affected by fear sees a wondrous pattern of images and lights that begin to suffuse his being, until eventually he believes himself to be some armoured hero. The effect lasts until the wizards dispels it, or until the duration expires.
The effects of this spell allow the creature an automatic saving throw against fear effects. It also allows him to disbelieve a phantasmal force and grants a +4 saving throw per round against phantasmal killer. If the affected creature moves out of the spell's range, the effects wear off and he returns to his original state of mind. Also, the affected creature is gains a +2 to-hit and to damage in the first three rounds, due to his new-found valour.
The material component is any light source, which is not extinguished, but a continual light or light is not sufficient.


